Week 5: Animation Blueprints

This week I tried out using animation blueprints to create lighting that can be triggered by the avatar’s animation.

I set up lights with a trigger box that once hit the R, G, B will randomly generate a different color.

I set up lights with a trigger box that once hit the R, G, B will randomly generate a different color.

I set up a capsule collision on the avatar’s hand. So once the capsule encounters the trigger box, the light will change color.

I set up a capsule collision on the avatar’s hand. So once the capsule encounters the trigger box, the light will change color.

The point light looks great in metal box.

The point light looks great in metal box.

Here is a weird metal dance of all the avatars I have in my individual scenes:

I also tried out bringing my motion capture data to AR in Unity using Vufuria: