This week I tried out using animation blueprints to create lighting that can be triggered by the avatar’s animation.
I set up lights with a trigger box that once hit the R, G, B will randomly generate a different color.
I set up a capsule collision on the avatar’s hand. So once the capsule encounters the trigger box, the light will change color.
The point light looks great in metal box.
Here is a weird metal dance of all the avatars I have in my individual scenes:
I also tried out bringing my motion capture data to AR in Unity using Vufuria: